"The forging system is the first crafting loop that's actually made me stop and think. Quenching a blade at altitude and watching the stats shift is genuinely brilliant."
E
Ellie R.
Manchester, UK · March 2026

IronQuestForge is a hand-built action-RPG where every blade you swing was hammered by your own hand. Chart the contour of untamed valleys, smelt rare ore at midnight, and carve a quest no one else will ever walk.
Now in Early Access — Chapter I: The Ashen Ridge

We built IronQuestForge for players who read the landscape before they draw a sword. The Ironwild is a 42 km² open region rendered in a hand-inked contour style — every ridge, riverbed and forgotten smelting camp is placed by hand, not spawned by an algorithm. Your compass is a real tool, your map fills in only where your boots have been.
At the heart of it all is the forge. Gather ore from six biomes, temper it against weather and altitude, and craft weapons whose stats are shaped by where and how you smithed them. No two blades in the Ironwild are ever truly identical.
Four core loops keep every expedition into the Ironwild feeling earned.
Read the contour lines, spot elevation seams where rare ore surfaces, and plot a route before the weather turns against you.
Mine ironsand, moss-copper and star-iron. Weight slows you down, so pack smart — every kilo you carry changes how you fight.
Time your hammer strikes, manage forge heat, and quench at the right altitude. Skill at the anvil directly shapes weapon stats.
Take your forged gear into dynamic hunts and ridge-line duels. Every victory etches a new mark onto your personal saga.
Every edition includes the full base campaign. Compare what each unlocks.
| Feature | Wanderer | Ranger | Forgemaster |
|---|---|---|---|
| Full base campaign (Chapters I–IV) | |||
| The Ironwild open region | |||
| Cloud save & cross-device carry | |||
| Advanced anvil mini-game & alloys | |||
| Digital art book & cartography set | |||
| Ashen Ridge expansion (Season Pass) | |||
| Original orchestral soundtrack |
Feedback from our Early Access community across the UK and beyond.
One-time purchase. No microtransactions, no energy timers, no pay-to-win. Ever.
The recommended way to play, with cloud saves and the deep anvil systems.
For the completionist — everything, plus the upcoming Ashen Ridge expansion.
Press enquiries, partnership ideas, or a bug that ruined your ore run — reach the studio directly. Our team works from the Shoreditch workshop, Monday to Friday.